You chat to bar patrons or go to mission boards, and take on a simple carousel of combat, reconnaissance and cargo delivery expeditions. The structure of missions will also be familiar to those who have played other space sims. These are simple touches, but accompanied by Blues Saraceno’s driving soundtrack, they help each encounter feel breezy and energetic, even if mechanically there’s little here to really rock the spaceboat. It’s particularly cathartic to cuss troublesome enemies as you prepare to finish them off, or offer to spare their lives in exchange for their cargo. As you progress through the story, you’ll also meet motley characters who you can call in as buddies during a dogfight, intensifying the action and making the enemy’s job that bit harder.Īt any point, you can communicate with the pilot of a nearby ship, whether it’s a police vessel inspecting you for counterfeit goods or a pirate engaging you in combat. You can bring up a radial menu too, which pauses the game while you scan the area for enemies and pickups, or use the local map to select a target and zero in on it within the instance of space that you’re in.
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